
Has anyone ever written a server in Haskell for managing live game-playing (any game) across the internet? -- Colin Adams Preston Lancashire

On Sat, Mar 27, 2010 at 3:14 AM, Colin Paul Adams
Has anyone ever written a server in Haskell for managing live game-playing (any game) across the internet?
I haven't yet, but I saw someone had a simple MUD-like game engine a few years ago. I don't know if Frag supports network play, but I would assume not. David Roundy (original author of Darcs) wrote something for bridge years ago, but I don't know if he wrote it in Haskell or if it's still available. If I had infinite free time it would be a fun project! Any particular reason why you're interested? Jason

Hi, Am Samstag, den 27.03.2010, 10:14 +0000 schrieb Colin Paul Adams:
Has anyone ever written a server in Haskell for managing live game-playing (any game) across the internet?
I never worked with it or looked at the code, but it seems that the server for hedgewars (A Worms clone) is written in Haskell. See http://en.wikipedia.org/wiki/Hedgewars#Development http://packages.debian.org/source/sid/hedgewars Greetings, Joachim -- Joachim "nomeata" Breitner mail: mail@joachim-breitner.de | ICQ# 74513189 | GPG-Key: 4743206C JID: nomeata@joachim-breitner.de | http://www.joachim-breitner.de/ Debian Developer: nomeata@debian.org
participants (3)
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Colin Paul Adams
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Jason Dagit
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Joachim Breitner