opening windows on a mac via ghci?

Has anyone figured out a way to get libraries that open windows to work with ghci? With libraries like glut I get the body of a window, but no frame, and the process wedges. I guess the problem has to do with lack of .app bundle. If so, perhaps a work-around might involve running ghci in an app bundle--though I'm just speculating from vast ignorance. - Conal

On Tue, May 17, 2011 at 4:17 PM, Conal Elliott
Has anyone figured out a way to get libraries that open windows to work with ghci? With libraries like glut I get the body of a window, but no frame, and the process wedges. I guess the problem has to do with lack of .app bundle. If so, perhaps a work-around might involve running ghci in an app bundle--though I'm just speculating from vast ignorance.
Conal, I would recommend not using GLUT. I wrote an article about picking a GUI library to use with OpenGL: http://blog.codersbase.com/2011/03/picking-gui-library-to-use-with-opengl.ht... My advice is to use GLFW-b. There are a few mac specific bugs with using that library right now but they are fixable, and I know the author accepts patches because I've sent several myself: https://github.com/bsl/GLFW-b/issues The issues with the app bundle has to do with the way the resources are located by OSX. Anything I say beyond that is just speculation on my part as I haven't studied the documentation in detail yet. I hope that helps, Jason
participants (2)
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Conal Elliott
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Jason Dagit