Small question about something easy

Hi guys I am a bit new to haskell but I am doing good till now. I have to write a function that takes 2 inputs and then reutns one composite output. Now my problem is that I have to make composition of that function meaning that I have to access in some way the output of the function before it is really computed. I will show you part of my code which is working prefectly: play :: Logo -> TurtleState -> (Image, TurtleState) play DoNothing (pen, (x,y), angle) = (emptyImage, (pen, (x,y), angle)) play PenDown (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play PenUp (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (Forward n) (pen, (x,y), angle) |pen == True = ((line (x,y) (x+n,y+n)), (True, (x+n,y+n), angle)) |otherwise = (emptyImage,(pen, (x+n,y+n), angle)) play (Turn n) (pen, (x,y), angle) = (emptyImage, (pen, (x,y), (angle+n))) play (DoNothing :>: p2) (pen, (x,y), angle) = play p2 (pen, (x,y), angle) play (p1 :> DoNothing) (pen, (x,y), angle) = play p1 (pen, (x,y), angle) play (PenDown :>: PenUp) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenDown :>: (Forward n)) (pen, (x,y), angle) = play (Forward n) (True, (x,y), angle) play (PenDown :>: PenDown) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenDown :>: (Turn n)) (pen, (x,y), angle) = play (Turn n) (pen, (x,y), angle) play (PenUp :>: PenUp) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenUp :>: (Forward n)) (pen, (x,y), angle) = play (Forward n) (False, (x,y), angle) play (PenUp :>: (Turn n)) (pen, (x,y), angle) = play (Turn n) (pen, (x,y), angle) play (PenUp :>: PenDown) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) Now the problem comes here: play (p1 :>: p2) state |play p1 state == (i1,state1) && play p2 state1 == (i2,state2) = (i1+++i2,state2) I know that if I manage to do that function the one above with this sign :>: do not need to be impelmented since this one will cater for all the cases. Can you please help me? Thanks in advance! -- View this message in context: http://www.nabble.com/Small-question-about-something-easy-tp16119618p1611961... Sent from the Haskell - Haskell-Cafe mailing list archive at Nabble.com.

On Tue, Mar 18, 2008 at 12:24 PM, iliali16
Now the problem comes here: play (p1 :>: p2) state |play p1 state == (i1,state1) && play p2 state1 == (i2,state2) = (i1+++i2,state2)
I know that if I manage to do that function the one above with this sign :>: do not need to be impelmented since this one will cater for all the cases. Can you please help me?
You just need a nice simple let or where clause: play (p1 :>: p2) state = (i1 +++ i2, state2) where (i1,state1) = play p1 state (i2,state2) = play p2 state1 Or equivalently: play (p1 :>: p2) state = let (i1, state1) = play p1 state (i2, state2) = play p2 state1 in (i1 +++ i2, state2) And there's nothing lazily recursive about these, just the information usage is a little more complex. But it could be implemented perfectly naturally in scheme, for example. For further exploration: the pattern here where the state is threaded through different computations, is captured by the module Control.Monad.State. So if "play" returned an object of a State monad, such as: play :: Logo -> State TurtleState Image Then this case could be implemented as: play (p1 :>: p2) = do i1 <- play p1 i2 <- play p2 return (i1 +++ i2) Pretty, ain't it? A little too pretty if you ask me. Let's make it uglier and shorter still: play (p1 :>: p2) = liftM2 (+++) (play p1) (play p2) :-) Luke

On 18 mar 2008, at 13.51, Luke Palmer wrote:
On Tue, Mar 18, 2008 at 12:24 PM, iliali16
wrote: Now the problem comes here: play (p1 :>: p2) state |play p1 state == (i1,state1) && play p2 state1 == (i2,state2) = (i1+++i2,state2)
I know that if I manage to do that function the one above with this sign :>: do not need to be impelmented since this one will cater for all the cases. Can you please help me?
You just need a nice simple let or where clause:
play (p1 :>: p2) state = (i1 +++ i2, state2) where (i1,state1) = play p1 state (i2,state2) = play p2 state1
Or equivalently:
play (p1 :>: p2) state = let (i1, state1) = play p1 state (i2, state2) = play p2 state1 in (i1 +++ i2, state2)
And there's nothing lazily recursive about these, just the information usage is a little more complex. But it could be implemented perfectly naturally in scheme, for example.
For further exploration: the pattern here where the state is threaded through different computations, is captured by the module Control.Monad.State. So if "play" returned an object of a State monad, such as:
play :: Logo -> State TurtleState Image
Then this case could be implemented as:
play (p1 :>: p2) = do i1 <- play p1 i2 <- play p2 return (i1 +++ i2)
Pretty, ain't it? A little too pretty if you ask me. Let's make it uglier and shorter still:
play (p1 :>: p2) = liftM2 (+++) (play p1) (play p2)
Or use Applicative directly: play (p1 :>: p2) = (+++) <$> play p1 <*> play p2

Thanks to all of you I got it I was missing the notation. Thanks again! iliali16 wrote:
Hi guys I am a bit new to haskell but I am doing good till now. I have to write a function that takes 2 inputs and then reutns one composite output. Now my problem is that I have to make composition of that function meaning that I have to access in some way the output of the function before it is really computed. I will show you part of my code which is working prefectly:
play :: Logo -> TurtleState -> (Image, TurtleState)
play DoNothing (pen, (x,y), angle) = (emptyImage, (pen, (x,y), angle))
play PenDown (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle))
play PenUp (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle))
play (Forward n) (pen, (x,y), angle) |pen == True = ((line (x,y) (x+n,y+n)), (True, (x+n,y+n), angle)) |otherwise = (emptyImage,(pen, (x+n,y+n), angle))
play (Turn n) (pen, (x,y), angle) = (emptyImage, (pen, (x,y), (angle+n)))
play (DoNothing :>: p2) (pen, (x,y), angle) = play p2 (pen, (x,y), angle) play (p1 :> DoNothing) (pen, (x,y), angle) = play p1 (pen, (x,y), angle) play (PenDown :>: PenUp) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenDown :>: (Forward n)) (pen, (x,y), angle) = play (Forward n) (True, (x,y), angle) play (PenDown :>: PenDown) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenDown :>: (Turn n)) (pen, (x,y), angle) = play (Turn n) (pen, (x,y), angle) play (PenUp :>: PenUp) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle)) play (PenUp :>: (Forward n)) (pen, (x,y), angle) = play (Forward n) (False, (x,y), angle) play (PenUp :>: (Turn n)) (pen, (x,y), angle) = play (Turn n) (pen, (x,y), angle) play (PenUp :>: PenDown) (pen, (x,y), angle) = (emptyImage,(pen, (x,y), angle))
Now the problem comes here: play (p1 :>: p2) state |play p1 state == (i1,state1) && play p2 state1 == (i2,state2) = (i1+++i2,state2)
I know that if I manage to do that function the one above with this sign :>: do not need to be impelmented since this one will cater for all the cases. Can you please help me?
Thanks in advance!
:jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping::jumping: -- View this message in context: http://www.nabble.com/Small-question-about-something-easy-tp16119618p1612199... Sent from the Haskell - Haskell-Cafe mailing list archive at Nabble.com.
participants (3)
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iliali16
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Luke Palmer
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Thomas Schilling