ANNOUNCE: goatee, goatee-gtk: Go game editor
After 359 days, I'm pleased to announce the first official release of Goatee, a game editor for the board game Go. (Don't worry, those two remaining liberties are eyes.) Here's the project summary:
Goatee is a Go library and game editor, written in Haskell. It provides a GUI for recording, studying, and editing game records. Underneath this is a portable library for manipulating SGF files to build UIs and tools. Goatee aims to be full-featured by supporting all of the SGF spec and allowing for full and easy customization of the game records you create.
UI features include: - Game navigation, variations and variation modes, game tree restructuring. - Annotations: marks (r/w), arrows and lines (r/o), visibility (r/o). - Full support for game info. - Manual editing of SGF properties. - One-color and blind Go modes. Two Hackage packages are available: 'goatee' is the shared library, and 'goatee-gtk' is the UI. Lots more is planned; stay tuned! http://khumba.net/projects/goatee http://hackage.haskell.org/package/goatee http://hackage.haskell.org/package/goatee-gtk Cheers, Bryan
participants (1)
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Bryan Gardiner