
24 Feb
2002
24 Feb
'02
1:02 p.m.
The GLUT modules reside in Graphics.UI.GLUT, with a module of the same name, re-exporting the modules below it plus Graphics.Drawing.OpenGL (Graphics.UI.OpenGL.GLUT looks a little bit like overkill, IMHO).
1. Will this cause any undesired side-effects if someone intends to use GLUT but not OpenGL? 2. Why are you using "OpenGL" rather than "HOpenGL"? Many different implementations of OpenGL use their "own names" to identify themselves, e. g., "DelphiGL". 3. I also agree that "Rendering" is better than "Drawing". 4. Where can I find more info about the .spec files? -- Andre