
Are you doing wxWidgets in Haskell or some other
language? There is wxHaskell, a type-safe wrapper
around wxWidgets, which already has at least 2 opengl
examples. I tried these briefly but the builds
immediately crashed on me (I never looked into it very
far).
Although, I have used wxHaskell without OpenGL with
good success, and it is much cleaner that what I have
ever seen before in GUI creation, once you get used to
the style. If you there is something wrong with the
GUI structure, you usually get a compile error,
instead of a run-time error or crash.
--- Chris Perez
Ok, Brand new problem, I have OpenGL working in Haskell and compiling, and I have been working with wxWidgets to make the GUI process easier. Now I am trying to work out a way to combine the two. I haven't been able to do it successfully because they seem to create different kinds of windows, but I would like it if it would be possible to Open a frame with wxWidgets then inside the frame as one of the panels Have some OpenGL running , on which I could apply buttons from the parent frame to. I can't seem to find any easy way to do this and have been reading through the documentation for both. Any suggestions?
-- Without Wax, Chris
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