
On Sun, May 6, 2012 at 1:34 PM, ai00rea
I have to make a project for university. I want to make a little game like Pong.
Great!
For this I decided to use Glut. I followed this tutorial but I didn't succeed: http://netsuperbrain.com/blog/posts/freeglut-windows-hopengl-hglut/
I would advise against using GLUT. I recommend GLFW-b. You can get it from Hackage. I've tested it on Windows 7, OSX, and Linux. It should just work out of the box.
I am using Windows 7. Now I removed all things I installed from my computer about haskell & openGL & GLUT. And I installed Haskell Platform. I found out that openGL and GLUT are included in this platform. OK but there is one problem:
GHCi, version 7.0.4: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Loading package ffi-1.0 ... linking ... done. [1 of 1] Compiling Main ( C:\Users\fuRy\Desktop\openGL\teapots.hs, i nterpreted ) Ok, modules loaded: Main. *Main> main Loading package OpenGL-2.2.3.0 ... linking ... done. Loading package array-0.3.0.2 ... linking ... done. Loading package containers-0.4.0.0 ... linking ... done. Loading package GLUT-2.1.2.1 ... <interactive>: glut32: The specified module cou ld not be found. can't load .so/.DLL for: glut32 (addDLL: could not load DLL)
You need to find a copy of glut32.dll and put it into the same directory. If you want to use GLUT, I would use the dll from freeglut. By the way, if you want to use ghci with opengl you will need to start ghci with -fno-ghci-sandbox. Otherwise you will get weird crashes. This applies to GLUT and GLFW-b equally.
Please help me. I tried 2 days to install this. Before that I tried to instal WXHaskell too, and i failed. Or recomand me an library that you use and there are some examples of code to figure out how to use it and is good for my purpose: Pong.
I would use GLFW-b. You can find some example code for haskell opengl here: https://github.com/dagit/nehe-tuts That version uses openglraw and glfw-b. If you want to use the non-raw version of the api look at this version in the history of the repo: https://github.com/dagit/nehe-tuts/tree/447f5471f3e7fe07b44dc5d2d87c4a95be35... I hope that helps, Jason