
24 Aug
2012
24 Aug
'12
4:31 p.m.
In general, if you can't find it in HOpenGL, look at OpenGLRaw: http://hackage.haskell.org/package/OpenGLRaw
Thank you for your reply. I achieved my aim using OpenGLRaw just now! But as there are no methods to access UniformLocation, AttribLocation, VertexShader, FragmentShader and Program type internals, I rewrote almost all of code around GLSL with OpenGLRaw...