
2 Jul
2014
2 Jul
'14
4:36 p.m.
Hi Jason, thanks for taking the time to answer. So trying to read between the lines: - do you have any _working_ examples of texture mapping with OpenGLRaw and low-level Haskell I could have a look at? (anything would help at this point) - do you think the unsafeCoerce (which I borrowed from examples) that transform CpFloat to GLdouble might be the issue, or is this just a general stylistic comment? Thank you, Elise