
13 Jun
2003
13 Jun
'03
1:15 p.m.
Sven Panne
Does anybody know if there is way to get the proc addresses for
gluUnProject4 gluBuild3DMipmaps
dynamically i.e. at runtime? They appeared in GLU 1.3, WinDoze comes with GLU 1.2, and glXGetProcAddress seems to be agnostic about GLU functions (probably wglGetProcAddress behaves similarly). So I'm a bit stuck here... :-(
The GLU routines are not part of the vendor drivers; they are a separate layer on top of OpenGL. So, if the Windows version of GLU does not export gluBuild3DMipmaps, I'm pretty sure that means there's no implementation of that function at all. Carl Witty