
11 Dec
2001
11 Dec
'01
3:37 a.m.
Andre W B Furtado wrote:
[...] in other words, why must a window be opened BEFORE I start do deal with a TextureName?
Hmmm, GL stuff should be completely independent from GLUT, so it should work either way. Furthermore, generating a texture name simply reserves an integer internally (at least in Mesa and SI) and has nothing to do with windows at all. Could you send me a *small* test program and some info about your setup? Cheers, S.