
13 Sep
2009
13 Sep
'09
7:55 a.m.
Am Mittwoch, 9. September 2009 08:35:43 schrieb Csaba Hruska:
I've found a bug in gl binding. The unmarshal function is wrong, because in this case there is no gl_TEXTURE0 offset. [...]
Well spotted, this will be fixed in the next release. Thanks for the bug report, S.