
Excellent stuff! I like having the framebuffer texture functions check
the status as well. That's a handy addition.
So how do we get your patch into the mainline repo? I'd hate to have
another person duplicate the same work again.
Cheers,
Corey O'Connor
On Wed, Dec 17, 2008 at 4:19 AM, Balazs Komuves
Hello,
Actually I did the exact same thing. My "EXT_framebuffer_object" support is fairly complete, and I tried to match the existing style, but it is not really tested apart from a simple example. I also attached a patch which adds support for using Vertex Attributes in Vertex Arrays (which is standard OpenGL, not an extension, but was missing), but that one is completely untested; and also a bugfix (uniformLocation and friends).
Balazs
On Wed, Dec 17, 2008 at 9:32 AM, Corey O'Connor
wrote: Hello all, I searched for current efforts on adding EXT_framebuffer_object support to HOpenGL but was unable to locate anything. I've added the very beginnings of EXT_framebuffer_object support. Attached (in theory) is the current patch. I've only added the bare minimum required to render to a 2D texture and am not sure if the style matches the current style.
If the patch was stripped from this email the changes can be pulled from: http://www.tothepowerofdisco.com/repo/OpenGL
Cheers, Corey O'Connor
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