
2 Apr
2010
2 Apr
'10
6:34 p.m.
Hello! I'm trying to port a C++ program that uses Vertex Buffer objects in OpenGL 3.0. As of now it seems like i can't get any further ;( Anyone who can help with as to what should be done next... I'm attaching the C++ source and shader files as well as my haskell source. regards // Alexander