
6 Jan
2004
6 Jan
'04
9:22 a.m.
Hi Sven, I've played with some examples given by your link, and I tried (successfully) to "port" the most primitive examples from HOpenGL distribution for use with the build-in openGL of GHC 6.2 for Mac OS. It seems there are some significant changes. Is there or will there be a description of "porting" rules or even of the whole API, because the documentation of the HOpenGL Web Sites seems to be outdated or at least not apropriate. Greetings Hans