
10 Jan
2016
10 Jan
'16
10:43 a.m.
Jelle Hermsen
Hiya everybody, I’m planning to build a cross platform
3D application in Haskell and I’m thinking about using Regal (https://github.com/p3/regal ) as an abstraction layer so I can support OpenGL 2.x, 3.x, 4.x and ES 2.0 with the same code base. Has any of you have tried to use it with HopenGL / OpenGLRaw?
Cheers, Jelle
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Did you ever do this, and did you have any luck? I'm looking to do something similar. Thanks, Tommy