
This was the only thing that jumped out at me in Alexander’s blog post.
Also I'm against dropping OpenGL 2.0 support, though that's a lesser problem if the new bindings is a different package. I don't remember getting any reply on that.
Having a new package that only focuses on more recent OpenGL support (i.e. 3 or 4) could well be a good idea. Having a smaller support window would, I imagine, allow the package to be more focused. Good things for those interested in working on high end graphics. However, I’m definitely not in favour of seeing dropping OpenGL 1 or 2 support disappear entirely. These APIs will be significant for a number of years to come, particularly on mobile devices. I’m not totally sure if this is what is on the cards though. Can anyone clarify? Thanks, Sam