
Hi, I've been trying to get a texture mapped onto a circle. I've pounded my head against this problem for a good while, been reading lots of posts about how to do it in C, reproduced those as much as possible, but the best I get is a fairly distorted texture (I'm working with a basic checkerboard as displayed in the Redbook4 examples of GLUT, just to make sure I've got it right before moving on to actual images). Code here: loading texture https://github.com/elisehuard/game-prototype/blob/master/src/Main.hs#L90 using the texture in a circle (mapping): https://github.com/elisehuard/game-prototype/blob/master/src/Main.hs#L130 the result is here https://github.com/elisehuard/game-prototype/blob/master/images/texture.jpg (as you can see, it is not a checkerboard) My aim is to make a 2D game to start with, so the perspective is orthogonal, I don't know if that helps. This may be due to my being a noob with things OpenGL - I hope anyone can help me solve this, textures are a pretty important part. Thank you,