
Hello, I've been looking for a way to map a texture into a Quad primitive with HOpenGL with no luck. I've already done this in C++ and had no problem. I did the tutorial in http://www.haskell.org/~pairwise/HOpenGL/HOpenGL.html, downloaded the sources, compiled them and it worked great, but when I change the code to use a .rgb file created by me with the program they provide from a .png file of 256x256 pixels I don't have the same luck... My OpenGL version is 2.4.0.1... I'm really lost in mapping the file, so any kind of help would be greatly appretiated. I checked the textures in the examples of the red book, but they are "procedural" textures, and I need to map an image. One of the pictures I need to map is in http://dl.dropbox.com/u/1476919/Orange256.png Are six like that one and are for making a Rubik's Cube. After I finish it I'll upload it to hackage and let you all know. Thanks a lot, Hector Guilarte