
Thanks for you feedback, Claus! Answering your questions:
The timing functionality looks like a thin wrapper around the two GLUT timing callbacks?
Yes, you're right. The Fun_Timer module is still very simple, but I'm sure that there are lots of functionalities waiting to be added.
The game object actions are then written as monadic actions with easy access to other objects' properties.
Yes, and that's the point I think will change considerably.
If that summary is not too far off, FunGEn 0.1 is still a mixture of declarative and imperative descriptions. Will that change with FunGEn 0.2?
As said before in the last answer, yes. I'd suggest you to check the Clean Game Library (http://www.cs.kun.nl/~clean/platformgameinfo.html) for more info about what's comming. Thanks, -- Andre