
11 Dec
2001
11 Dec
'01
6:13 p.m.
Hmmm, GL stuff should be completely independent from GLUT, so it should work either way. Furthermore, generating a texture name simply reserves an integer internally (at least in Mesa and SI) and has nothing to do with windows at all. Could you send me a *small* test program and some info about your setup?
Ok, here you have it (attached). In this program, I create two TextureNames: one before creating the window ("texBefore") and another after creating the window ("texAfter"). When I call the same function to draw both textures, only "texAfter" is drawn. -- Andre