
23 Aug
2012
23 Aug
'12
12:32 p.m.
Hi everyone, In OpenGL 3.2, there is no fixed pipeline functionalities. So I would like to send my model-view-projection matrix to GLSL through an uniform variable. But I seem that there is no glUniformMatrix* family in HOpenGL. (http://hackage.haskell.org/packages/archive/OpenGL/2.5.0.0/doc/html/Graphics...) How can I achieve this?