
3 Apr
2010
3 Apr
'10
10:26 a.m.
I forgot to mention _where_ I got stuck (i kept awake when writing the
mail with *great* trouble) :)
It's in lab1.hs on the row that says
{- i am a long comment -}
What i can't do in haskell is done in the CPP code with:
glGenVertexArrays(1, &vertexArrayObject);
glBindVertexArray(vertexArrayObject);
regards // Alexander
2010/4/3 Alexander Göransson
Hello!
I'm trying to port a C++ program that uses Vertex Buffer objects in OpenGL 3.0. As of now it seems like i can't get any further ;(
Anyone who can help with as to what should be done next... I'm attaching the C++ source and shader files as well as my haskell source.
regards // Alexander