
9 Oct
2003
9 Oct
'03
4:03 p.m.
FYI: The problem has been solved: When one uses lighting, one has to specify normals, too. Otherwise the same normal (default: Vector3 0 0 1) is used for all vertices/surfaces, yielding strange looking results. Two hints: GLUT's renderObject can render some useful basic geometric objects with correct normals, and GLUT's addTimerCallback is quite handy for simple animation. Cheers, S.