
VOP is a program that parses POV-Ray (www.povray.org) scene description files and renders them using OpenGL. While the resulting 3D images are not as nice as POV-Ray's, VOP is anywhere from five to two thousand times faster (depending on situation and measurement method). VOP consists of slightly over 10000 lines of Haskell code and a little less than 1000 lines of C++ code. GLUT is used for the front end. I offer a binary version for Windows, but source code is available and should be easy to compile on Linux. I would also appreciate any help that I can get, so if anyone has too much free time... ;-) (Yes, I know that there is no such thing as "too much free time"...) I'm hoping for your feedback. Yours sincerely, Wolfgang Thaller