
I feel a little bad spamming the list with this, but the number of people I've met who know how to work Haskell/OpenGL is about zero. I'm trying to find some sort of excellent guide to Haskell/OpenGL, if one is indeed written, to help me fill out an idea for a MMO??? that's been lingering in my head for a while - also, any excellent Haskell coders willing to assist with an open source, modular online game with amazing visuals and whatnot may as well contact me, right? I will probably receive replies telling me to do this in another language or something - but that's no fun, is it? The mathematical versatility of Haskell along with the ridiculous conciseness make it ideal for this project, even if I have to use some strange FRP approach. rjq@gmx.com