
15 Jan
2013
15 Jan
'13
2:58 p.m.
Hello. I'm quite new to OpenGL, so I don't know all features available. The description of the OpenGLRaw package says it's a binding for OpenGL 3.2. On the official site, the 3.2 specification version is from 2009. [1] Why the Haskell binding uses version 3.2? What OpenGL features I'm missing by using Haskell instead of C? Thanks. [1] http://www.opengl.org/registry/