
7 May
2009
7 May
'09
4:12 p.m.
Am Mittwoch, 6. Mai 2009 20:26:53 schrieb Jeff Heard:
I see it in there, but i get a ToDo: error. Is it entirely unsupported, or is there a workaround that doesn't involve making a nearest-power-of-two texture?
Ooops, I forgot about that one. A first look into the code suggests that the remaining bits and pieces are easy to implement. Probably I'll have some time this weekend... Cheers, S.