
23 Aug
2012
23 Aug
'12
2:47 p.m.
On Thu, Aug 23, 2012 at 9:32 AM, 梶本 裕介
Hi everyone,
In OpenGL 3.2, there is no fixed pipeline functionalities. So I would like to send my model-view-projection matrix to GLSL through an uniform variable. But I seem that there is no glUniformMatrix* family in HOpenGL.
In general, if you can't find it in HOpenGL, look at OpenGLRaw: http://hackage.haskell.org/package/OpenGLRaw (
http://hackage.haskell.org/packages/archive/OpenGL/2.5.0.0/doc/html/Graphics... ) How can I achieve this?
I don't have an example handy, but I believe this is possible. Perhaps someone else will have an example. Jason