ANNOUNCE: Cal3D animation library

The Cal3D for Haskell project provides a partial binding to the C++ Cal3D animation library. The project homepage is http://haskell.org/haskellwiki/Cal3d_animation There are three packages available on hackage: * cal3d-0.1 is a Haskell binding to the Cal3D library itself. * cal3d-opengl-0.1 adds a few functions for using Cal3D with OpenGL. * cal3d-examples-0.1 provides a simple example based on the Cally Demo. Cal3D is a C++ library for skeletal-based character animation. It is platform-independent and independent of any particular graphics API. In fact, it does not actually render the animation, but provides hooks that the graphics API (such as OpenGL) can use to do the actual drawing. (As far as I know, though, the only graphics API available for Haskell is OpenGL.) For more information about the (C++) Cal3D library, please see * Cal3D FAQ: http://cal3d.sourceforge.net/docs/api/html/cal3dfaq.html * Cal3D Homepage: http://home.gna.org/cal3d/ -- ___ ___ __ _ / _ \ / _ \| | | | Gregory D. Weber, Associate Professor / /_\// / | | | /\ | | Indiana University East / /_\\/ /__| | |/ \| | http://mypage.iu.edu/~gdweber/ \____/\_____/\___/\__/ Tel. (765) 973-8420; FAX (765) 973-8550
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Gregory D. Weber