
Am Freitag, 24. April 2009 13:53:16 schrieb Hugo Gomes:
Hey, i stumbled upon this patch in the internets: http://code.haskell.org/~bkomuves/ Why isn't it applyed to the Opengl package ?
Basically because I wasn't aware of those patches... ;-) I'm currently having a look at them, initially at the bug fixes only. I was planning to add support for generic vertex attribute arrays and frame buffer objects anyway, because they are part of the OpenGL 3.1 core. The API for those parts will probably be similar to the one in the patches, but it has to fit into the "3.1 picture", so I'll have to think about it a bit. Thanks for pointing me to those patches, Cheers, S.

Sven Panne wrote:
Am Freitag, 24. April 2009 13:53:16 schrieb Hugo Gomes:
Hey, i stumbled upon this patch in the internets: http://code.haskell.org/~bkomuves/ Why isn't it applyed to the Opengl package ?
Basically because I wasn't aware of those patches... ;-) I'm currently having a look at them, initially at the bug fixes only. I was planning to add support for generic vertex attribute arrays and frame buffer objects anyway, because they are part of the OpenGL 3.1 core. The API for those parts will probably be similar to the one in the patches, but it has to fit into the "3.1 picture", so I'll have to think about it a bit.
If I can chime in here, FBOs and the multiple draw buffers extension would be a very nice thing to have. They are essentially "core functionality" of opengl in terms of the way opengl code is used these days, even though they are not technically part of the OpenGL core until 3.1. A simple binding to FBOs for render-to-texture would be a lovely thing to have. Jules
participants (2)
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Jules Bean
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Sven Panne