
I have an ambition to eventually create a large graphics application dependent on OpenGL I don't have much experience with C or Haskell, though I feel somewhat comfortable around C code. Should I devote some time to learning C and going through the red book or the opengl bible, or is it possible that I could learn Haskell and have no trouble creating and manipulating objects with the bindings offered?

The Haskell OpenGL binding is one of the best OpenGL bindings around... I find it slightly nicer to use than the native C bindings, and with no loss of power (it's a pretty direct mapping to OpenGL; just a few things like glBegin()/glEnd() are made more Haskell-idiomatic IIRC). What kind of application though? That probably makes more difference in this case than the OpenGL. -Isaac On 05/29/11 00:57, Danny Charbonneau wrote:
I have an ambition to eventually create a large graphics application dependent on OpenGL I don't have much experience with C or Haskell, though I feel somewhat comfortable around C code. Should I devote some time to learning C and going through the red book or the opengl bible, or is it possible that I could learn Haskell and have no trouble creating and manipulating objects with the bindings offered?
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participants (2)
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Danny Charbonneau
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Isaac Dupree