
A new version of the OpenGLRaw package has been uploaded to Hackage. * Use opaque newtypes for the basic OpenGL types, adding the common instances for them, too. Note that this might break programs which depend on the concrete representations. Use explicit conversions where necessary, making all assumptions explicit. * Fixed linking issues on Mac OS X, the package should work out of the box without any warnings or additional flags now. * Fall back to GetProcAddress on Windows when WGL doesn't find an API entry. This should fix problems using core functions with some driver/OS combinations. * Added support for OpenGL 3.2 and the latest NV extensions. * All extensions export all their functions/tokens/types, even if they are in the core. This will keep the extension module exports more stable. * Fixed the types of the glPixelMap functions, using GLsizei instead of GLint for the size, following the OpenGL specification. Cheers, S.
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Sven Panne