Hi! I put a Haskell iOS project on GitHub: https://github.com/karamellpelle/grid It is supposed to be a game, but at least this project will give you OpenGL, OpenAL, iOS functions, font rendering and a simple GUI. Best regards, Carl Joachim
Hey Carl, respectfully, no one will be able to use your starter template for developing IOS software because of the license. GPL (any version) cannot be put on the APP store, and under the "standard EFF" interpretation of the GPL, even just looking at this code for ideas could be construed as derivative work. That said, thanks for sharing! (but would you please consider using MIT/BSD/Apache style licenses so that other can safely look at your code?) cheers -Carter On Sun, Jun 9, 2013 at 4:18 PM, Carl Joachim Svenn < karamellpelle@hotmail.com> wrote:
Hi!
I put a Haskell iOS project on GitHub: https://github.com/karamellpelle/grid It is supposed to be a game, but at least this project will give you OpenGL, OpenAL, iOS functions, font rendering and a simple GUI.
Best regards, Carl Joachim
_______________________________________________ iPhone mailing list iPhone@haskell.org http://www.haskell.org/mailman/listinfo/iphone
Very interesting, thanks for sharing.. Just curious, have you tried to submit the binary for Apple review? Really want to know whether haskell-iphone binary will pass Apple's review process, although not expecting any issue, but some assurance will be great. From: karamellpelle@hotmail.com To: iphone@haskell.org Date: Sun, 9 Jun 2013 22:18:33 +0200 Subject: [Haskell-iPhone] A GitHub project Hi! I put a Haskell iOS project on GitHub: https://github.com/karamellpelle/grid It is supposed to be a game, but at least this project will give you OpenGL, OpenAL, iOS functions, font rendering and a simple GUI. Best regards, Carl Joachim _______________________________________________ iPhone mailing list iPhone@haskell.org http://www.haskell.org/mailman/listinfo/iphone
haskell iphone binaries should be no different from any other not
objective-c language that people currently use. having any LGPL / GPL code
in your application however, can be grounds for being removed from the app
store.
On Mon, Jun 10, 2013 at 2:02 PM, Rui Zhang
Very interesting, thanks for sharing..
Just curious, have you tried to submit the binary for Apple review? Really want to know whether haskell-iphone binary will pass Apple's review process, although not expecting any issue, but some assurance will be great.
------------------------------ From: karamellpelle@hotmail.com To: iphone@haskell.org Date: Sun, 9 Jun 2013 22:18:33 +0200 Subject: [Haskell-iPhone] A GitHub project
Hi!
I put a Haskell iOS project on GitHub: https://github.com/karamellpelle/grid It is supposed to be a game, but at least this project will give you OpenGL, OpenAL, iOS functions, font rendering and a simple GUI.
Best regards, Carl Joachim
_______________________________________________ iPhone mailing list iPhone@haskell.org http://www.haskell.org/mailman/listinfo/iphone
_______________________________________________ iPhone mailing list iPhone@haskell.org http://www.haskell.org/mailman/listinfo/iphone
Hi again!
Hey Carl, respectfully, no one will be able to use your starter template for developing IOS software because of the license. GPL (any version) cannot be put on the APP store, and under the "standard EFF" interpretation of the GPL, even just looking at this code for ideas could be construed as derivative work.
That said, thanks for sharing! (but would you please consider using MIT/BSD/Apache style licenses so that other can safely look at your code?)
Sorry that this was not possible. The reason was not to prevent people from using it, but to prevent people from closing it. Try this instead: https://github.com/karamellpelle/MEnv
Just curious, have you tried to submit the binary for Apple review? Really want to know whether haskell-iphone binary will pass Apple's review process, although not expecting any issue, but some assurance will be great.
I have not tried to submit this, since the game is not complete and should not pass. For example, Apple requires bug free binaries and good user experience, and this is not the case... Best regards, Carl Joachim
participants (3)
-
Carl Joachim Svenn -
Carter Schonwald -
Rui Zhang