
30 Aug
2019
30 Aug
'19
10:37 a.m.
Yeah compensated is a great foundation. Bear in mind that is can’t do as extreme a dynamic range as a vanilla quad double but will be good for extra precision. On Fri, Aug 30, 2019 at 1:53 AM Henning Thielemann < lemming@henning-thielemann.de> wrote:
On Fri, 30 Aug 2019, Dannyu NDos wrote:
Could we implement IEEE quadruple-precision (binary128) format?
I think this is a pure Haskell implementation of the idea of representing high precision floats as sums of low precision floats: https://hackage.haskell.org/package/compensated _______________________________________________ Libraries mailing list Libraries@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/libraries