
I agree that this function would be useful for quick&dirty prototyping.
However, I'm not sure we should encourage its use. What looks to me like a superior approach is to throw proper exceptions.
Here's an example in my own code: https://github.com/haskell-suite/haskell-names/blob/master/hs-gen-iface/src/...
The main advantage of this is that it's much easier to turn the 'main' code into library code, which is not supposed to write to stderr anymore. Exceptions carry important semantic information about what actually happened, and can be caught and handled if needed. (The ExitCode exception can also be caught, but it doesn't tell us anything, and the output would have already gone to stderr.)
As a bonus, this approach forces you to separate (in code) message strings from places where you die, which in my experience leads to much cleaner code.
There's a caveat that the standard doesn't specify what happens to uncaught exceptions, so we have to rely on the runtime doing the right thing for us. Well, GHC's one does.
For my own code, I actually prefer to stick with Maybe/Either instead of exceptions when ever possible. I'd use `die` only in a top-level wrapper, e.g. like so: import Acme.Omitted main :: IO () main = getContents >>= either die run . parseInput run :: UserInput -> IO () run = (...) parseInput :: String -> Either String UserInput parseInput = (...) Cheers.