
30 Aug
2019
30 Aug
'19
5:53 a.m.
On Fri, 30 Aug 2019, Dannyu NDos wrote:
Could we implement IEEE quadruple-precision (binary128) format?
I think this is a pure Haskell implementation of the idea of representing high precision floats as sums of low precision floats: https://hackage.haskell.org/package/compensated