
26 Mar
2009
26 Mar
'09
5:47 p.m.
Hello,
(1) Solve the problem completely so you have a purely time-parametrised behaviour. In general this involves solving d.e.s so it may not always be possible. It also doesn't support the interactivity well. Not just interactivity. If we return to the breakout example, the movement of the ball depends on the position of the bricks, but bricks disappear as the ball touches them. In the end, we are back at mutual recursion, and I don't think there are many useful examples where it can be avoided altogether.
Gergely -- http://www.fastmail.fm - A fast, anti-spam email service.