
Le 11 mars 09 à 12:48, Wolfgang Jeltsch a écrit :
I don’t quite follow you here. Could you give an example?
A text field, the string resulting from the interaction (edition) is fed back into the text field for futher editions. Ui transitions where the result of the current ui interaction dictates the next ui to show. For example in my breakout game the whole ui and its transitions are a signal, and the result of that signal switches the ui signal itself (by switch I mean the usual switch combinator). More precisely the switching event depends on the ui signal itself but delayed by an infinitesimal delay. The result of the game ui is the score which leads via switching to a game over screen that prints that score which can lead to either start the game over or quit etc. Best, Daniel