Re: [Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell

Hi guys, I don't think this licensing issue will be a problem for us. It's not clear to me that our game violates this new term, and we certainly don't violate any of the principles Steve Jobs used to justify it. If Apple wants to reject our app, they already have a variety of excuses at their disposal, as they've demonstrated on many occasions. Frankly, it'd be their loss; Android is now the fastest-growing smartphone market, and we'll be more than happy to focus on it (and other friendlier markets) if Apple's not interested in having our product on their platform. Ryan Trinkle iPwn Studios On Wed, May 26, 2010 at 4:18 AM, Brandon S. Allbery KF8NH < allbery@ece.cmu.edu> wrote:
On May 26, 2010, at 04:14 , David Virebayre wrote:
On Wed, May 26, 2010 at 9:58 AM, Brandon S. Allbery KF8NH
wrote: You might want to reread that license agreement. Specifically:
Ah, yes. Ouch, that's abusive. Can they tell the difference though ?
I suspect GHC-generated code is fairly distinctive even as machine code. But they don't have to go to that extent; all they have to do is use Google to find this thread. :(
-- brandon s. allbery [solaris,freebsd,perl,pugs,haskell] allbery@kf8nh.com system administrator [openafs,heimdal,too many hats] allbery@ece.cmu.edu electrical and computer engineering, carnegie mellon university KF8NH
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Ryan Trinkle