Issue 564 in xmonad: Some HW rendered windows will have residues when switching workspace

Status: New Owner: ---- New issue 564 by christer...@gmail.com: Some HW rendered windows will have residues when switching workspace http://code.google.com/p/xmonad/issues/detail?id=564 What steps will reproduce the problem? 1. Run urxvt on workspace 1 2. Run minecraft on workspace 2 3. Switch back to workspace 1, and the minecraft image is painted inside the urxvt window. What is the expected output? What do you see instead? URxvt should render cleanly, not showing residues from the buffer rendered by minecraft What version of the product are you using? On what operating system? XMonad 0.11, Debian GNU/Linux unstable, nvidia 331.49 Are you using an xmonad.hs? Please attach it and the output of "xmonad --recompile". Please provide any additional information below. xmonad.hs is a simplistic example I used to exclude any misconfigurations. XTerm does not show these artifacts. Attachments: xmonad.hs 339 bytes -- You received this message because this project is configured to send all issue notifications to this address. You may adjust your notification preferences at: https://code.google.com/hosting/settings

Comment #1 on issue 564 by christer...@gmail.com: Some HW rendered windows will have residues when switching workspace http://code.google.com/p/xmonad/issues/detail?id=564 i3 wm does not have this issue. -- You received this message because this project is configured to send all issue notifications to this address. You may adjust your notification preferences at: https://code.google.com/hosting/settings

Comment #2 on issue 564 by allber...@gmail.com: Some HW rendered windows will have residues when switching workspace http://code.google.com/p/xmonad/issues/detail?id=564 xmonad has no direct control over what is drawn to the screen, only over higher level operations such as window position/size and what windows are mapped. This kind of drawing artifact usually indicates that the video driver has bugs related to server-side window borders, which are rendered directly by the xorg video driver based on server window properties (border_width, border_pixel, border_pixmap; see XChangeWindowAttributes()). These bugs are not at all uncommon in NVidia drivers, as they are generally only tested with reparenting window managers that use frame windows instead of server-side borders. -- You received this message because this project is configured to send all issue notifications to this address. You may adjust your notification preferences at: https://code.google.com/hosting/settings
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