
At Tue, 4 Mar 2008 11:38:01 -0500, Dimitry Golubovsky wrote:
Hi,
Jeremy: could you please elaborate on this? It doesn't even google.
Does this involve actionscript in any way (but I may ask mistakenly as I am not much familiar with shockwave/adobe stuff)?
I have been working a Haskell->shockwave flash compiler for a while. Currently I use yhc to compile Haskell->.yca, and then I have another program that compiles the yca->swf. As of a few days ago, it kind of works. However it is not yet very useful because the FFI is extremely limited (and broken). I am working on improving the FFI now so that it can create objects and invoke methods on objects and marshall types between Haskell and the flash virtual machine (for example, Bool). I believe all you need to do is: darcs get http://www.n-heptane.com/nhlab/repos/haskell-swf runhaskell Setup.hs configure && runhaskell Setup.hs build && sudo runhaskell Setup.hs install then: darcs get http://www.n-heptane.com/nhlab/repos/yhc/ run scons to build the yhc binary cd src/translator/avm2/ edit the YHC_BASE_PATH in Makefile run 'make' to generate test.swf from SimpleTest.hs Alternatively you can just point your browser at: http://seereason.com/~jeremy/test.swf Which is the output from the program, swfMain :: IO () swfMain = do putChr 'h' putChr 'i' The top box is 'stdout', the bottom box is debug information. As you can see, it currently takes a lot of work to print 'hi' :) j. ps. One thing you should definitely *not* do, I repeat, *not* do is attempt to look at the source code for the yca2swf compiler. It is a horrible mess and full of comments that are completely wrong. :) The yca2swf compiler is based on the STG machine paper -- which is also not really a good way to do it. My plan is to finish the FFI stuff for the current version, and then start over.