
On Sat, Aug 25, 2012 at 8:09 AM, Christopher Howard < christopher.howard@frigidcode.com> wrote:
I'm coding a resource tracker for a game that loads images, sounds, etc. from files, and wondering how the program will know where the files are located on the installation system. (With C/C++ programs I usually had the build system hardcode the appropriate share/ directory into the config.h file.) Assuming I package for cabal distribution, what approaches to this problem are available to me?
(P.S. Thanks for the answer to the previous question about associative arrays.)
Cabal includes a slightly limited system for that : http://www.haskell.org/ghc/docs/7.0.2/html/Cabal/authors.html#paths-module http://neilmitchell.blogspot.fr/2008/02/adding-data-files-using-cabal.html -- Jedaï