
18 Sep
2018
18 Sep
'18
4:54 p.m.
On 19 Sep 2018, at 1:07 am, Daniel Cartwright
wrote: in GHC.Prim, there is a primitive 'touch#'. It seems that it is used to keep pointers alive, and takes something of any runtime representation, and a State# RealWorld, but there's really no documentation on it, so my idea of what it does is just a guess. Can anyone explain what exactly it does?
It’s used to place a dependency on a computed value, to prevent the GHC simplifier from moving the binding that computes it around. This is sometimes helpful when writing array fusion systems. I mentioned it briefly in http://benl.ouroborus.net/papers/2011-stencil/stencil-haskell2011.pdf http://benl.ouroborus.net/papers/2011-stencil/stencil-haskell2011.pdf Cheers, Ben.