
This sounds fantastic. Now I wish I had started learning haskell a few
years earlier.
As a side note, how is this project getting around the language
restrictions apple put in the developer license agreement?
--- [http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler]
In the new version of the iPhone Developer Program License Agreement
released by Apple today (and which developers must agree to before
downloading the 4.0 SDK beta), section 3.3.1 now reads:
3.3.1 — Applications may only use Documented APIs in the manner
prescribed by Apple and must not use or call any private APIs.
Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code
written in C, C++, and Objective-C may compile and directly link
against the Documented APIs (e.g., Applications that link to
Documented APIs through an intermediary translation or compatibility
layer or tool are prohibited).
---
On Wed, May 26, 2010 at 2:52 PM, Ryan Trinkle
iPwn Studios is seeking Haskell developers for its debut title, BloodKnight. * No prior game development experience is required, but you must be very comfortable working in Haskell. * Compensation is negotiable; profit-sharing may be available in some cases. * To apply, or for more information, contact me at ryan@ipwnstudios.com. BloodKnight is an action-roleplaying game inspired by games like Diablo and Fallout. It is currently in the final stages of development, and will be released later this year on a variety of smartphone platforms, including iPhone and Android. iPwn Studios is a start-up company located in Boston, MA. We believe in giving back to the Haskell community, so we've open-sourced our ghc-iphone project, which allows GHC to produce binaries for the iPhone. Check it out at http://projects.haskell.org/ghc-iphone/.
Ryan Trinkle iPwn Studios
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