This sounds fantastic. Now I wish I had started learning haskell a few years earlier. As a side note, how is this project getting around the language restrictions apple put in the developer license agreement? --- [http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler] In the new version of the iPhone Developer Program License Agreement released by Apple today (and which developers must agree to before downloading the 4.0 SDK beta), section 3.3.1 now reads: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). --- On Wed, May 26, 2010 at 2:52 PM, Ryan Trinkle <ryan.trinkle@ipwnstudios.com> wrote:
iPwn Studios is seeking Haskell developers for its debut title, BloodKnight. * No prior game development experience is required, but you must be very comfortable working in Haskell. * Compensation is negotiable; profit-sharing may be available in some cases. * To apply, or for more information, contact me at ryan@ipwnstudios.com. BloodKnight is an action-roleplaying game inspired by games like Diablo and Fallout. It is currently in the final stages of development, and will be released later this year on a variety of smartphone platforms, including iPhone and Android. iPwn Studios is a start-up company located in Boston, MA. We believe in giving back to the Haskell community, so we've open-sourced our ghc-iphone project, which allows GHC to produce binaries for the iPhone. Check it out at http://projects.haskell.org/ghc-iphone/.
Ryan Trinkle iPwn Studios
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