
Well if you can do all that in a summer then you have been *very* productive
:-)
Haskell is indeed lacking a good functional 3D render engine (besides
Fieldtrip which is more academic), but I'm not sure the community is waiting
for this.
But personally I am all for it :-)
2009/3/18 Csaba Hruska
Hi!
I'd like to participate in gsoc2009. My project idea is to complete my initial render backend ( http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful for (possibe more) haskell projects. I'd like to extend it to support physics (reusing hpysics source code), etc.
Current features: + easy (from user view) model loading and rendering + definig materials (texture layers, blending setup, shaders, etc) via readable material scripts + fast rendering via vertex buffers
Some planned features: + skeletal animation (in progress) + physics (hpysics) integration + efficient terrain rendering + some mesh modifier combinators etc..
Do you think is this useful? Or should i think out a more relevant idea?
Cheers, Csaba Hruska
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