
Hi! I'd like to participate in gsoc2009. My project idea is to complete my initial render backend ( http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful for (possibe more) haskell projects. I'd like to extend it to support physics (reusing hpysics source code), etc. Current features: + easy (from user view) model loading and rendering + definig materials (texture layers, blending setup, shaders, etc) via readable material scripts + fast rendering via vertex buffers Some planned features: + skeletal animation (in progress) + physics (hpysics) integration + efficient terrain rendering + some mesh modifier combinators etc.. Do you think is this useful? Or should i think out a more relevant idea? Cheers, Csaba Hruska