
18 Mar
2009
18 Mar
'09
4:54 p.m.
The GHC documentation lists a lot of tweaks that can be done to the garbage collector. However, Haskell spin-offs like Timber http://www.timber-lang.org/ implement their own incremental garbage collector that is better suitable for real-time usage. Did someone already fiddle with GHC's gc flags so it works better for real-time applications, like games and simulations?