19 Mar
2009
19 Mar
'09
12:54 a.m.
The GHC documentation lists a lot of tweaks that can be done to the garbage collector. However, Haskell spin-offs like Timber <http://www.timber-lang.org/> implement their own incremental garbage collector that is better suitable for real-time usage. Did someone already fiddle with GHC's gc flags so it works better for real-time applications, like games and simulations?